Codeship
All Systems Operational

About This Site

Status of our integrated services and the Codeship.

Codeship Operational
codeship.com ? Operational
app.codeship.com Operational
Community Forum Operational
Helpdesk Operational
Documentation Operational
Codeship Basic Operational
Builds Operational
Codeship Pro ? Operational
Builds Operational
Caching Operational
Docker Registry Operational
Quay.io Registry Operational
SCM Providers Operational
GitHub Operational
GitLab Operational
Bitbucket via SSH Operational
Bitbucket Git via HTTPS Operational
Bitbucket Mercurial via HTTPS Operational
Atlassian Bitbucket Webhooks Operational
Atlassian Bitbucket API Operational
Notifications Operational
Flowdock Operational
HipChat Receive message Operational
HipChat Send message Operational
Slack Operational
3rd Party Package Managers Operational
Python Infrastructure pypi.python.org Operational
npm, Inc. Registry Reads Operational
Packagist ? Operational
RubyGems.org Gem Downloads Operational
RubyGems.org Dependency API Operational
RubyGems.org Gem Index API (new) Operational
Infrastructure Operational
Heroku Operational
DNSimple Operational
AWS EC2 Operational
Pusher WebSocket client API ? Operational
Pusher Pusher REST API ? Operational
Braintree API ? Operational
Operational
Degraded Performance
Partial Outage
Major Outage
Maintenance
System Metrics Month Week Day
Response Time
Fetching
Uptime
Fetching
Past Incidents
Jun 23, 2017

No incidents reported today.

Jun 22, 2017

No incidents reported.

Jun 21, 2017
Resolved - Builds are now running normally.
Jun 21, 18:16 UTC
Monitoring - We had a brief service issue with Codeship Pro builds not triggering. This is now resolved and builds should be running as normal, but we are continuing to monitor the situation.
Jun 21, 17:51 UTC
Jun 20, 2017

No incidents reported.

Jun 19, 2017
Postmortem - Read details
Jun 20, 18:01 UTC
Resolved - This incident is now resolved. Depending on account limits there might still be some queued builds, but those will be process as fast as possible. Any new incoming builds are process right away (unless account limits cause the build to get queued).
Jun 19, 13:19 UTC
Monitoring - We've mostly caught up with the demand and are working through the remaining queued builds. We should be back operating normally soon.
Jun 19, 12:49 UTC
Update - We're adding new capacity to our build pool as fast as possible to deal with both the backlog of waiting builds as well as the increased load during US working hours.
Jun 19, 12:19 UTC
Identified - We traced the issue back to capacity issues with AWS and are looking at possible workarounds. We're further spawning more instances and see a slight decrease in queue times for builds.
Jun 19, 11:42 UTC
Update - We're starting additional instances to deal with the queued builds and are further looking into this.
Jun 19, 11:16 UTC
Investigating - We're looking into an issue with longer than usual queue times for builds on Codeship Basic.
Jun 19, 10:54 UTC
Jun 18, 2017

No incidents reported.

Jun 17, 2017

No incidents reported.

Jun 16, 2017

No incidents reported.

Jun 15, 2017

No incidents reported.

Jun 14, 2017

No incidents reported.

Jun 13, 2017

No incidents reported.

Jun 12, 2017

No incidents reported.

Jun 11, 2017

No incidents reported.

Jun 10, 2017

No incidents reported.

Jun 9, 2017
Resolved - Heroku deployments are now working normally again. Note that some builds may require a restart before passing.
Jun 9, 21:45 UTC
Update - Due to PECL package manager service issues (https://pecl.php.net) it is taking longer than expected to prepare and deploy the fix for Heroku build failures. We hope to have this resolved as soon as possible.
Jun 9, 15:53 UTC
Identified - We have identified the issue and are preparing a fix to roll out shortly.
Jun 9, 15:16 UTC
Investigating - We are seeing issues with builds deploying to Heroku failing. We are investigating now.
Jun 9, 13:17 UTC